1.1 --- a/branchobj.cpp Wed May 31 12:27:38 2006 +0000
1.2 +++ b/branchobj.cpp Wed May 31 12:27:38 2006 +0000
1.3 @@ -529,6 +529,13 @@
1.4 itLast=it;
1.5 }
1.6
1.7 +void BranchObj::positionContents()
1.8 +{
1.9 + FloatImageObj *fio;
1.10 + for (fio=floatimage.first(); fio; fio=floatimage.next() )
1.11 + fio->reposition();
1.12 + OrnamentedObj::positionContents();
1.13 +}
1.14
1.15 void BranchObj::move (double x, double y)
1.16 {
1.17 @@ -547,10 +554,10 @@
1.18 void BranchObj::moveBy (double x, double y)
1.19 {
1.20 OrnamentedObj::moveBy (x,y);
1.21 - positionBBox();
1.22 BranchObj* b;
1.23 for (b=branch.first(); b;b=branch.next() )
1.24 b->moveBy (x,y);
1.25 + positionBBox();
1.26 }
1.27
1.28 void BranchObj::moveBy (QPoint p)
1.29 @@ -1228,16 +1235,13 @@
1.30
1.31 // If I am the mapcenter or a mainbranch, reposition heading
1.32 if (depth<2)
1.33 - { //FIXME optimize this move for MCO needed to initially position text in box...
1.34 + { //FIXME ugly! optimize this move for MCO needed to initially position text in box...
1.35 if (depth==1)
1.36 - {
1.37 - move (absPos.x(),absPos.y());
1.38 // Calc angle to mapCenter if I am a mainbranch
1.39 // needed for reordering the mainbranches clockwise
1.40 // around mapcenter
1.41 angle=getAngle (QPoint ((int)(x() - parObj->getChildPos().x() ),
1.42 (int)(y() - parObj->getChildPos().y() ) ) );
1.43 - }
1.44 }
1.45 else
1.46 {
1.47 @@ -1298,15 +1302,13 @@
1.48 // changes its height,
1.49 // all upper LMOs have to change, too.
1.50 calcBBoxSizeWithChilds();
1.51 + updateLink(); // This update is needed if the canvas is resized
1.52 + // due to excessive moving of a FIO
1.53 +
1.54 alignRelativeTo ( QPoint (absPos.x(),
1.55 absPos.y()-(bboxTotal.height()-bbox.height())/2) );
1.56 branch.sort();
1.57 - updateLink(); // This update is needed if the canvas is resized
1.58 - // due to excessive moving of a FIO
1.59 -
1.60 - // After load, the floats might be at wrong position, force
1.61 - // them to move, too
1.62 - //move (absPos); // FIXME really still needed to position floats?
1.63 + positionBBox(); // Reposition bbox and contents
1.64 } else
1.65 {
1.66 // This is only important for moving branches: