# HG changeset patch
# User insilmaril
# Date 1217428923 0
# Node ID cf274b28e5fe996e37f7959a068e525b26a7a6de
# Parent  b2c0fe7cfdef2b14449a6323c1fad8431e921455
Fixed animation timer, which didn't stop once activated

diff -r b2c0fe7cfdef -r cf274b28e5fe tex/vym.changelog
--- a/tex/vym.changelog	Thu Jul 17 15:11:13 2008 +0000
+++ b/tex/vym.changelog	Wed Jul 30 14:42:03 2008 +0000
@@ -1,3 +1,9 @@
+-------------------------------------------------------------------
+Sun Jul 27 16:36:29 CEST 2008 - uwe
+
+- Bugfix: Animation timer didn't stop after animation was done, which
+          caused high load 
+
 -------------------------------------------------------------------
 Thu Jul 17 13:11:39 CEST 2008 - uwedr@suse.de
 
diff -r b2c0fe7cfdef -r cf274b28e5fe version.h
--- a/version.h	Thu Jul 17 15:11:13 2008 +0000
+++ b/version.h	Wed Jul 30 14:42:03 2008 +0000
@@ -7,7 +7,7 @@
 #define __VYM_VERSION "1.12.1"
 #define __VYM_CODENAME "Maintenance Update"
 //#define __VYM_CODENAME "Codename: development version"
-#define __VYM_BUILD_DATE "2008-07-17"
+#define __VYM_BUILD_DATE "2008-07-27"
 
 
 bool checkVersion(const QString &);
diff -r b2c0fe7cfdef -r cf274b28e5fe vymmodel.cpp
--- a/vymmodel.cpp	Thu Jul 17 15:11:13 2008 +0000
+++ b/vymmodel.cpp	Wed Jul 30 14:42:03 2008 +0000
@@ -302,7 +302,7 @@
 	} 
 	mapEditor->updateSelection();
 	mapScene->update();
-	animationTimer->start();
+	if (!animObjList.isEmpty() ) animationTimer->start();
 }