# HG changeset patch # User insilmaril # Date 1217428923 0 # Node ID cf274b28e5fe996e37f7959a068e525b26a7a6de # Parent b2c0fe7cfdef2b14449a6323c1fad8431e921455 Fixed animation timer, which didn't stop once activated diff -r b2c0fe7cfdef -r cf274b28e5fe tex/vym.changelog --- a/tex/vym.changelog Thu Jul 17 15:11:13 2008 +0000 +++ b/tex/vym.changelog Wed Jul 30 14:42:03 2008 +0000 @@ -1,3 +1,9 @@ +------------------------------------------------------------------- +Sun Jul 27 16:36:29 CEST 2008 - uwe + +- Bugfix: Animation timer didn't stop after animation was done, which + caused high load + ------------------------------------------------------------------- Thu Jul 17 13:11:39 CEST 2008 - uwedr@suse.de diff -r b2c0fe7cfdef -r cf274b28e5fe version.h --- a/version.h Thu Jul 17 15:11:13 2008 +0000 +++ b/version.h Wed Jul 30 14:42:03 2008 +0000 @@ -7,7 +7,7 @@ #define __VYM_VERSION "1.12.1" #define __VYM_CODENAME "Maintenance Update" //#define __VYM_CODENAME "Codename: development version" -#define __VYM_BUILD_DATE "2008-07-17" +#define __VYM_BUILD_DATE "2008-07-27" bool checkVersion(const QString &); diff -r b2c0fe7cfdef -r cf274b28e5fe vymmodel.cpp --- a/vymmodel.cpp Thu Jul 17 15:11:13 2008 +0000 +++ b/vymmodel.cpp Wed Jul 30 14:42:03 2008 +0000 @@ -302,7 +302,7 @@ } mapEditor->updateSelection(); mapScene->update(); - animationTimer->start(); + if (!animObjList.isEmpty() ) animationTimer->start(); }