historywindow moved to mainwindow. Started to get rid of Q3PtrList finally
6 #include "floatimageobj.h"
7 #include "linkablemapobj.h"
8 #include "ornamentedobj.h"
12 class BranchObjPtrList : public Q3PtrList<BranchObj>
14 virtual int compareItems (Q3PtrCollection::Item i, Q3PtrCollection::Item j);
17 enum BranchModification {NewBranch, MovedBranch};
18 enum HideTmpMode {HideNone, HideExport};
20 /////////////////////////////////////////////////////////////////////////////
21 class BranchObj:public OrnamentedObj {
24 BranchObj (Q3Canvas*);
25 BranchObj (Q3Canvas*, LinkableMapObj* parent);
27 bool operator< ( const BranchObj & );
28 bool operator== ( const BranchObj & );
30 virtual void copy (BranchObj*);
32 virtual int getNum(); // return number of this in parent
33 virtual int getNum(BranchObj*); // return number of this in parent
34 virtual int getFloatImageNum(FloatImageObj*);
35 virtual int countBranches();
36 virtual int countFloatImages();
37 virtual int countXLinks();
38 virtual void setParObjTmp (LinkableMapObj*,QPoint,int);// Only for moving Obj around
39 virtual void unsetParObjTmp(); // reuse original ParObj
41 virtual void unScroll();
42 virtual void toggleScroll(); // scroll or unscroll
43 virtual bool isScrolled(); // returns scroll state
44 virtual bool hasScrolledParent(BranchObj*); // true, if any of the parents is scrolled
45 virtual void tmpUnscroll(); // unscroll scrolled parents temporary e.g. during "find" process
46 virtual void resetTmpUnscroll(); // scroll all tmp scrolled parents again e.g. when unselecting
48 virtual void setVisibility(bool,int); // set visibility
49 virtual void setVisibility(bool); // set vis. for w
50 virtual void setLinkColor(); // set the color of link
51 virtual void setColorChilds(QColor); // set the color of heading
53 BranchObj* first (); // set Iterator to first LMO
54 BranchObj* next (); // find next LMO after given one
55 BranchObj* getLastIterator(); // to interrupt and resume next iteration
56 void setLastIterator (BranchObj*); // needed by next()
58 virtual void positionContents();
59 virtual void move (double x,double y);
60 virtual void move (QPoint);
61 virtual void moveBy (double x,double y);
62 virtual void moveBy (QPoint);
63 virtual void positionBBox();
64 virtual void calcBBoxSize();
65 virtual void setDockPos();
66 virtual LinkableMapObj* findMapObj(QPoint,LinkableMapObj*); // find MapObj
67 virtual void setHeading (QString);
69 virtual void setHideTmp (HideTmpMode);
70 virtual bool hasHiddenExportParent (BranchObj*);
72 virtual QString saveToDir (const QString&,const QString&, const QPoint&);// Save data recursivly to tempdir
73 virtual void addXLink (XLinkObj*);
74 virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
75 virtual void deleteXLink (XLinkObj*); // remove references and delete XLinkObj
76 virtual void deleteXLinkAt (int); // remove references and delete XLinkObj
77 virtual XLinkObj* XLinkAt (int); // return reference of XLinkObj
78 virtual int countXLink ();
79 virtual BranchObj* XLinkTargetAt (int);
80 void setIncludeImagesVer(bool);
81 bool getIncludeImagesVer();
82 void setIncludeImagesHor(bool);
83 bool getIncludeImagesHor();
84 QString getIncludeImageAttr();
85 virtual FloatImageObj* addFloatImage();
86 virtual FloatImageObj* addFloatImage(FloatImageObj*);
87 virtual void removeFloatImage(FloatImageObj*);
88 virtual FloatImageObj* getFirstFloatImage();
89 virtual FloatImageObj* getLastFloatImage();
90 virtual FloatImageObj* getFloatImageNum(const uint &);
92 virtual void savePosInAngle(); // write pos in angle for resorting
93 virtual void setDefAttr (BranchModification); // set default attributes (font, size, ...)
95 virtual BranchObj* addBranch();
96 virtual BranchObj* addBranch(BranchObj*); // makes deep copy of BranchObj
97 virtual BranchObj* addBranchPtr(BranchObj*); // just adds pointer
98 virtual BranchObj* insertBranch(int);
99 virtual BranchObj* insertBranch(BranchObj*,int);
100 virtual BranchObj* insertBranchPtr (BranchObj*,int);
101 virtual void removeBranchHere(BranchObj*);
102 virtual void removeChilds();
103 virtual void removeBranch(BranchObj*);
104 virtual void removeBranchPtr (BranchObj*);
105 virtual void setLastSelectedBranch(BranchObj*);
106 virtual BranchObj* getLastSelectedBranch();
107 virtual BranchObj* getFirstBranch();
108 virtual BranchObj* getLastBranch();
109 virtual BranchObj* getBranchNum(const uint &);
110 virtual bool canMoveBranchUp();
111 virtual BranchObj* moveBranchUp(BranchObj*);
112 virtual bool canMoveBranchDown();
113 virtual BranchObj* moveBranchDown(BranchObj*);
114 virtual BranchObj* moveBranchTo (BranchObj*, int);
115 virtual void alignRelativeTo(const QPoint );
116 virtual void reposition();
117 virtual void unsetAllRepositionRequests();
119 virtual QRect getTotalBBox(); // return BBox including childs
120 virtual QRect getBBoxSizeWithChilds(); // return size of BBox including childs
121 virtual void calcBBoxSizeWithChilds(); // calc size of BBox including childs recursivly
123 virtual void select();
124 virtual void unselect();
125 virtual QString getSelectString();
128 static BranchObj* itLast; // iterator for first(), next()
129 static BranchObj* itFirst; // first iterator for first(), next()
130 BranchObjPtrList branch; // all child branches
131 Q3PtrList<FloatImageObj> floatimage; // child images
132 Q3PtrList<XLinkObj> xlink; // xlinks to other branches
134 float angle; // used in mainbranch to reorder mainbranches
136 int lastSelectedBranch; // for going deeper into tree
137 bool scrolled; // true if all childs are scrolled and thus invisible
138 bool tmpUnscrolled; // can only be true (temporary) for a scrolled subtree
139 bool includeImagesVer; // include floatimages in bbox vertically
140 bool includeImagesHor; // include floatimages in bbox horizontally