1 #ifndef EDITXLINKDIALOG_H
2 #define EDITXLINKDIALOG_H
4 #include "ui_editxlinkdialog.h"
6 /*! \brief Dialog to edit or delete XLinks
8 Using xLinks one can link one branch to any other, just like attaching a rope
9 between two branches in a real tree. This is especially useful in complex maps,
10 where you want to have crossreferences which don't fit on the same visible area
15 class EditXLinkDialog:public QDialog
19 EditXLinkDialog (QWidget *parent=0);
20 void setXLink (XLinkItem *);
21 void setSelection (BranchItem*);
22 bool useSettingsGlobal();
26 void deleteButtonPressed();
27 void widthChanged (int);
28 void colorButtonPressed();
29 void setColorHeadingButtonPressed ();
32 Ui::EditXLinkDialog ui;
38 #endif // EDITXLINKDIALOG_H