1.1 --- a/branchobj.cpp Tue Apr 08 08:28:37 2008 +0000
1.2 +++ b/branchobj.cpp Tue May 06 10:45:26 2008 +0000
1.3 @@ -1307,12 +1307,14 @@
1.4 qreal th = bboxTotal.height();
1.5 // TODO testing
1.6 /*
1.7 - cout << "BO::alignRelTo "<<qPrintable (getHeading())<<endl;
1.8 - cout << " d="<<depth<<
1.9 + QPointF pp; if (parObj) pp=parObj->getChildPos();
1.10 + cout << "BO::alignRelTo "<<qPrintable (getHeading());
1.11 + cout << " d="<<depth<<
1.12 " ref="<<ref<<
1.13 // " bbox.topLeft="<<bboxTotal.topLeft()<<
1.14 " absPos="<<absPos<<
1.15 " relPos="<<relPos<<
1.16 + " parPos="<<pp<<
1.17 " orient="<<orientation<<
1.18 // " pad="<<topPad<<","<<botPad<<","<<leftPad<<","<<rightPad<<
1.19 // " hidden="<<hidden<<
1.20 @@ -1341,20 +1343,27 @@
1.21 {
1.22 // Align myself depending on orientation and parent, but
1.23 // only if I am not a mainbranch or mapcenter itself
1.24 - LinkableMapObj::Orientation o;
1.25 - o=parObj->getOrientation();
1.26 - switch (orientation)
1.27 +
1.28 + if (anim.isAnimated())
1.29 {
1.30 - case LinkableMapObj::LeftOfCenter:
1.31 - move (ref.x() - bbox.width(), ref.y() + (th-bbox.height())/2 );
1.32 - break;
1.33 - case LinkableMapObj::RightOfCenter:
1.34 - move (ref.x() , ref.y() + (th-bbox.height())/2 );
1.35 - break;
1.36 - default:
1.37 - qWarning ("LMO::alignRelativeTo: oops, no orientation given...");
1.38 - break;
1.39 - }
1.40 + move2RelPos(anim);
1.41 + } else
1.42 + {
1.43 + LinkableMapObj::Orientation o;
1.44 + o=parObj->getOrientation();
1.45 + switch (orientation)
1.46 + {
1.47 + case LinkableMapObj::LeftOfCenter:
1.48 + move (ref.x() - bbox.width(), ref.y() + (th-bbox.height())/2 );
1.49 + break;
1.50 + case LinkableMapObj::RightOfCenter:
1.51 + move (ref.x() , ref.y() + (th-bbox.height())/2 );
1.52 + break;
1.53 + default:
1.54 + qWarning ("LMO::alignRelativeTo: oops, no orientation given...");
1.55 + break;
1.56 + }
1.57 + }
1.58 }
1.59
1.60 if (scrolled) return;
1.61 @@ -1592,9 +1601,15 @@
1.62 return mapEditor->getModel()->getSelectString (this);
1.63 }
1.64
1.65 -void BranchObj::animate()
1.66 +void BranchObj::setAnimation(const AnimPoint &ap)
1.67 {
1.68 - //relPos.animate();
1.69 - cout << "BO::animate x,y="<<relPos.x()<<","<<relPos.y()<<endl;
1.70 + anim=ap;
1.71 }
1.72
1.73 +bool BranchObj::animate()
1.74 +{
1.75 + anim.animate ();
1.76 + setRelPos (anim);
1.77 + return anim.isAnimated();
1.78 +}
1.79 +