linkablemapobj.h
changeset 774 2f002657dada
parent 757 c6908bc17d78
child 779 1fb50e79661c
     1.1 --- a/linkablemapobj.h	Mon Apr 27 12:42:06 2009 +0000
     1.2 +++ b/linkablemapobj.h	Tue May 26 11:24:51 2009 +0000
     1.3 @@ -59,8 +59,6 @@
     1.4  
     1.5  	virtual void setTreeItem(TreeItem *);
     1.6  	virtual TreeItem* getTreeItem() const;
     1.7 -	virtual void setModel (VymModel *vm);
     1.8 -	virtual VymModel* getModel ();
     1.9  
    1.10      void setChildObj (LinkableMapObj*);
    1.11      virtual void setParObj (LinkableMapObj*);
    1.12 @@ -110,7 +108,7 @@
    1.13  
    1.14  	virtual void calcBBoxSizeWithChildren()=0;// calc size of  BBox including children recursivly
    1.15  
    1.16 -    virtual void select();
    1.17 +    virtual void select();					// FIXME-3  show/hide links...
    1.18      virtual void unselect();
    1.19  
    1.20  protected:
    1.21 @@ -121,13 +119,11 @@
    1.22      QPointF parPos;
    1.23  	bool link2ParPos;				// While moving around, sometimes link to parent
    1.24  
    1.25 -	VymModel* model;												
    1.26      Orientation orientation;     
    1.27      qreal linkwidth;				// width of a link
    1.28  	QRectF bboxTotal;				// bounding box including children
    1.29  
    1.30 -    LinkableMapObj* childObj;
    1.31 -    LinkableMapObj* parObj;		// FIXME-2 really still needed? Better get from TreeItem
    1.32 +    LinkableMapObj* parObj;		
    1.33      LinkableMapObj* parObjTmpBuf;	// temporary buffer the original parent
    1.34      qreal bottomlineY;              // vertical offset of dockpos to pos
    1.35  
    1.36 @@ -152,7 +148,6 @@
    1.37  		leftPad, rightPad;          // padding within bbox
    1.38  
    1.39  	QPointF	 relPos;				// position relative to childPos of parent
    1.40 -	//AnimPoint relPos;				// position relative to childPos of parent
    1.41  	bool useRelPos;
    1.42  	bool useOrientation;
    1.43