1.1 --- a/mapeditor.cpp Wed Feb 04 16:33:16 2009 +0000
1.2 +++ b/mapeditor.cpp Fri Mar 06 15:02:58 2009 +0000
1.3 @@ -282,30 +282,41 @@
1.4
1.5 void MapEditor::testFunction1()
1.6 {
1.7 + TreeItem *cur=NULL;
1.8 + TreeItem *prev=NULL;
1.9 + int d;
1.10 + cout << "ME::testFunction1 starting to walk the map...\n";
1.11 + while (model->next (cur,prev,d) )
1.12 + cout << "*** " <<cur->getHeading().toStdString()<<endl;
1.13 +
1.14 +
1.15 //BranchObj *bo=model->getSelectedBranch();
1.16 //if (bo) model->moveAway (bo);
1.17 //if (bo) bo->setLinkStyle (LinkableMapObj::Line);
1.18
1.19
1.20 +/*
1.21 // Displacement and animation of all non-mainbranches
1.22 QPointF p;
1.23 QPointF q;
1.24 BranchObj *bo;
1.25 - TreeItem *ti=model->first();
1.26 - while (ti)
1.27 + TreeItem *cur=NULL;
1.28 + TreeItem *prev=NULL;
1.29 + int d;
1.30 + while (cur)
1.31 {
1.32 - bo=(BranchObj*)(ti->getLMO());
1.33 + bo=(BranchObj*)(cur->getLMO());
1.34
1.35 - if (ti->depth() >0 && !bo->hasScrolledParent(bo) )
1.36 + if (cur->depth() >0 && !bo->hasScrolledParent(bo) )
1.37 {
1.38 p=QPointF (qrand() %600-300, qrand () %600-300);
1.39 bo->setRelPos();
1.40 q=bo->getRelPos();
1.41 model->startAnimation (bo,p, q);
1.42 }
1.43 - ti=model->next();
1.44 + model->next(cur,prev,d);
1.45 }
1.46 -
1.47 +*/
1.48
1.49
1.50 /* TODO Hide hidden stuff temporary, maybe add this as regular function somewhere