1.1 --- a/floatobj.cpp Tue Jan 03 09:44:41 2006 +0000
1.2 +++ b/floatobj.cpp Thu Feb 23 08:37:39 2006 +0000
1.3 @@ -38,8 +38,6 @@
1.4 void FloatObj::init ()
1.5 {
1.6 setChildObj(this);
1.7 - relPos=getRandPos();
1.8 - useOrientation=true;
1.9 floatExport=true;
1.10 zPlane=Z_ICON;
1.11 setLinkStyle (StyleParabel);
1.12 @@ -49,44 +47,9 @@
1.13 void FloatObj::copy (FloatObj* other)
1.14 {
1.15 LinkableMapObj::copy (other);
1.16 - relPos=other->relPos;
1.17 - useOrientation=other->useOrientation;
1.18 setVisibility (other->visible);
1.19 }
1.20
1.21 -void FloatObj::setRelPos()
1.22 -{
1.23 - if (useOrientation)
1.24 - {
1.25 - if (parObj->getOrientation()==OrientLeftOfCenter)
1.26 - relPos.setX ( parObj->x() +parObj->width() - bbox.width() -absPos.x());
1.27 - else
1.28 - relPos.setX (absPos.x() - parObj->x() );
1.29 - }
1.30 - else
1.31 - relPos.setX (absPos.x() - parObj->x() );
1.32 - relPos.setY (absPos.y() - parObj->y() );
1.33 - if (parObj)
1.34 - {
1.35 - parObj->calcBBoxSize();
1.36 - parObj->requestReposition();
1.37 - }
1.38 -}
1.39 -
1.40 -void FloatObj::setRelPos(const QPoint &p)
1.41 -{
1.42 - relPos=p;
1.43 - if (parObj)
1.44 - { parObj->calcBBoxSize();
1.45 - parObj->requestReposition();
1.46 - }
1.47 -}
1.48 -
1.49 -QPoint FloatObj::getRelPos ()
1.50 -{
1.51 - return relPos;
1.52 -}
1.53 -
1.54 void FloatObj::setZ(const int &i)
1.55 {
1.56 zPlane=i;
1.57 @@ -97,16 +60,6 @@
1.58 return zPlane;
1.59 }
1.60
1.61 -
1.62 -void FloatObj::setUseOrientation (const bool &b)
1.63 -{
1.64 - if (useOrientation!=b)
1.65 - {
1.66 - useOrientation=b;
1.67 - requestReposition();
1.68 - }
1.69 -}
1.70 -
1.71 void FloatObj::setFloatExport(const bool& b)
1.72 {
1.73 floatExport=b;