insilmaril@650
|
1 |
#include "geometry.h"
|
insilmaril@650
|
2 |
|
insilmaril@656
|
3 |
#include <math.h>
|
insilmaril@656
|
4 |
|
insilmaril@650
|
5 |
|
insilmaril@650
|
6 |
QRectF addBBox(QRectF r1, QRectF r2)
|
insilmaril@650
|
7 |
{
|
insilmaril@650
|
8 |
// Find smallest QRectF containing given rectangles
|
insilmaril@650
|
9 |
|
insilmaril@650
|
10 |
QRectF n;
|
insilmaril@650
|
11 |
// Set left border
|
insilmaril@650
|
12 |
if (r1.left() <= r2.left() )
|
insilmaril@650
|
13 |
n.setLeft(r1.left() );
|
insilmaril@650
|
14 |
else
|
insilmaril@650
|
15 |
n.setLeft(r2.left() );
|
insilmaril@650
|
16 |
|
insilmaril@650
|
17 |
// Set top border
|
insilmaril@650
|
18 |
if (r1.top() <= r2.top() )
|
insilmaril@650
|
19 |
n.setTop(r1.top() );
|
insilmaril@650
|
20 |
else
|
insilmaril@650
|
21 |
n.setTop(r2.top() );
|
insilmaril@650
|
22 |
|
insilmaril@650
|
23 |
// Set right border
|
insilmaril@650
|
24 |
if (r1.right() <= r2.right() )
|
insilmaril@650
|
25 |
n.setRight(r2.right() );
|
insilmaril@650
|
26 |
else
|
insilmaril@650
|
27 |
n.setRight(r1.right() );
|
insilmaril@650
|
28 |
|
insilmaril@650
|
29 |
// Set bottom
|
insilmaril@650
|
30 |
if (r1.bottom() <= r2.bottom() )
|
insilmaril@650
|
31 |
n.setBottom(r2.bottom() );
|
insilmaril@650
|
32 |
else
|
insilmaril@650
|
33 |
n.setBottom(r1.bottom() );
|
insilmaril@650
|
34 |
return n;
|
insilmaril@650
|
35 |
}
|
insilmaril@650
|
36 |
|
insilmaril@650
|
37 |
bool inBox(const QPointF &p, const QRectF &box)
|
insilmaril@650
|
38 |
{
|
insilmaril@650
|
39 |
if (p.x() >= box.left() && p.x() <= box.right()
|
insilmaril@650
|
40 |
&& p.y() <= box.bottom() && p.y() >= box.top() )
|
insilmaril@650
|
41 |
return true;
|
insilmaril@650
|
42 |
return false;
|
insilmaril@650
|
43 |
}
|
insilmaril@656
|
44 |
|
insilmaril@656
|
45 |
QPointF normalize (const QPointF &p)
|
insilmaril@656
|
46 |
{
|
insilmaril@656
|
47 |
qreal n=sqrt ( p.x()*p.x() + p.y()*p.y() );
|
insilmaril@656
|
48 |
return QPointF (p.x()/n,p.y()/n);
|
insilmaril@656
|
49 |
}
|
insilmaril@656
|
50 |
|
insilmaril@656
|
51 |
// Dot product of two vectors
|
insilmaril@656
|
52 |
qreal dotProduct (const QPointF &a, const QPointF &b)
|
insilmaril@656
|
53 |
{
|
insilmaril@656
|
54 |
return a.x()*b.x() + a.y()*b.y();
|
insilmaril@656
|
55 |
}
|
insilmaril@656
|
56 |
|
insilmaril@656
|
57 |
// Structure that stores the results of the PolygonCollision function
|
insilmaril@656
|
58 |
class PolygonCollisionResult {
|
insilmaril@656
|
59 |
public:
|
insilmaril@656
|
60 |
// Are the polygons going to intersect forward in time?
|
insilmaril@656
|
61 |
bool WillIntersect;
|
insilmaril@656
|
62 |
|
insilmaril@656
|
63 |
// Are the polygons currently intersecting?
|
insilmaril@656
|
64 |
bool Intersect;
|
insilmaril@656
|
65 |
|
insilmaril@656
|
66 |
// The translation to apply to the first polygon to push the polygons apart.
|
insilmaril@656
|
67 |
QPointF MinimumTranslationVector;
|
insilmaril@656
|
68 |
};
|
insilmaril@656
|
69 |
|
insilmaril@656
|
70 |
|
insilmaril@656
|
71 |
/* Calculate the projection of a polygon on an axis
|
insilmaril@656
|
72 |
and returns it as a [min, max] interval
|
insilmaril@656
|
73 |
*/
|
insilmaril@656
|
74 |
void ProjectPolygon(QPointF axis, QPolygonF polygon, qreal &min, qreal &max)
|
insilmaril@656
|
75 |
{
|
insilmaril@656
|
76 |
// To project a point on an axis use the dot product
|
insilmaril@656
|
77 |
|
insilmaril@656
|
78 |
qreal d = dotProduct(axis,polygon.at(0));
|
insilmaril@656
|
79 |
min = d;
|
insilmaril@656
|
80 |
max = d;
|
insilmaril@656
|
81 |
for (int i = 0; i < polygon.size(); i++) {
|
insilmaril@656
|
82 |
d= dotProduct (polygon.at(i),axis);
|
insilmaril@656
|
83 |
if (d < min)
|
insilmaril@656
|
84 |
min = d;
|
insilmaril@656
|
85 |
else
|
insilmaril@656
|
86 |
{
|
insilmaril@656
|
87 |
if (d> max) max = d;
|
insilmaril@656
|
88 |
}
|
insilmaril@656
|
89 |
}
|
insilmaril@656
|
90 |
}
|
insilmaril@656
|
91 |
|
insilmaril@656
|
92 |
/* Calculate the signed distance between [minA, maxA] and [minB, maxB]
|
insilmaril@656
|
93 |
The distance will be negative if the intervals overlap
|
insilmaril@656
|
94 |
*/
|
insilmaril@656
|
95 |
|
insilmaril@656
|
96 |
|
insilmaril@656
|
97 |
qreal intervalDistance(qreal minA, qreal maxA, qreal minB, qreal maxB) {
|
insilmaril@656
|
98 |
if (minA < minB) {
|
insilmaril@656
|
99 |
return minB - maxA;
|
insilmaril@656
|
100 |
} else {
|
insilmaril@656
|
101 |
return minA - maxB;
|
insilmaril@656
|
102 |
}
|
insilmaril@656
|
103 |
}
|
insilmaril@656
|
104 |
/*
|
insilmaril@656
|
105 |
Check if polygon A is going to collide with polygon B.
|
insilmaril@656
|
106 |
The last parameter is the *relative* velocity
|
insilmaril@656
|
107 |
of the polygons (i.e. velocityA - velocityB)
|
insilmaril@656
|
108 |
|
insilmaril@656
|
109 |
*/
|
insilmaril@656
|
110 |
PolygonCollisionResult PolygonCollision(QPolygonF polygonA,
|
insilmaril@656
|
111 |
QPolygonF polygonB, QPointF velocity) {
|
insilmaril@656
|
112 |
PolygonCollisionResult result;
|
insilmaril@656
|
113 |
result.Intersect = true;
|
insilmaril@656
|
114 |
result.WillIntersect = true;
|
insilmaril@656
|
115 |
|
insilmaril@656
|
116 |
int edgeCountA = polygonA.size();
|
insilmaril@656
|
117 |
int edgeCountB = polygonB.size();
|
insilmaril@656
|
118 |
qreal minIntervalDistance = 1000000000;
|
insilmaril@656
|
119 |
QPointF translationAxis;
|
insilmaril@656
|
120 |
QPointF edge;
|
insilmaril@656
|
121 |
|
insilmaril@656
|
122 |
// Loop through all the edges of both polygons
|
insilmaril@656
|
123 |
|
insilmaril@656
|
124 |
for (int i=0; i < edgeCountA + edgeCountB; i++)
|
insilmaril@656
|
125 |
{
|
insilmaril@656
|
126 |
if (i< edgeCountA)
|
insilmaril@656
|
127 |
edge = polygonA.at(i);
|
insilmaril@656
|
128 |
else
|
insilmaril@656
|
129 |
edge = polygonB.at(i - edgeCountA);
|
insilmaril@656
|
130 |
|
insilmaril@656
|
131 |
// ===== 1. Find if the polygons are currently intersecting =====
|
insilmaril@656
|
132 |
|
insilmaril@656
|
133 |
|
insilmaril@656
|
134 |
// Find the axis perpendicular to the current edge
|
insilmaril@656
|
135 |
|
insilmaril@656
|
136 |
QPointF axis (-edge.y(), edge.x());
|
insilmaril@656
|
137 |
normalize(axis);
|
insilmaril@656
|
138 |
|
insilmaril@656
|
139 |
// Find the projection of the polygon on the current axis
|
insilmaril@656
|
140 |
|
insilmaril@656
|
141 |
qreal minA = 0; qreal minB = 0; qreal maxA = 0; qreal maxB = 0;
|
insilmaril@656
|
142 |
ProjectPolygon(axis, polygonA, minA, maxA);
|
insilmaril@656
|
143 |
ProjectPolygon(axis, polygonB, minB, maxB);
|
insilmaril@656
|
144 |
|
insilmaril@656
|
145 |
// Check if the polygon projections are currentlty intersecting
|
insilmaril@656
|
146 |
|
insilmaril@656
|
147 |
if (intervalDistance(minA, maxA, minB, maxB) > 0)\
|
insilmaril@656
|
148 |
result.Intersect = false;
|
insilmaril@656
|
149 |
|
insilmaril@656
|
150 |
// ===== 2. Now find if the polygons *will* intersect =====
|
insilmaril@656
|
151 |
|
insilmaril@656
|
152 |
|
insilmaril@656
|
153 |
// Project the velocity on the current axis
|
insilmaril@656
|
154 |
|
insilmaril@656
|
155 |
qreal velocityProjection = dotProduct(axis,velocity);
|
insilmaril@656
|
156 |
|
insilmaril@656
|
157 |
// Get the projection of polygon A during the movement
|
insilmaril@656
|
158 |
|
insilmaril@656
|
159 |
if (velocityProjection < 0) {
|
insilmaril@656
|
160 |
minA += velocityProjection;
|
insilmaril@656
|
161 |
} else {
|
insilmaril@656
|
162 |
maxA += velocityProjection;
|
insilmaril@656
|
163 |
}
|
insilmaril@656
|
164 |
|
insilmaril@656
|
165 |
// Do the same test as above for the new projection
|
insilmaril@656
|
166 |
|
insilmaril@656
|
167 |
qreal d = intervalDistance(minA, maxA, minB, maxB);
|
insilmaril@656
|
168 |
if (d > 0) result.WillIntersect = false;
|
insilmaril@656
|
169 |
|
insilmaril@656
|
170 |
// If the polygons are not intersecting and won't intersect, exit the loop
|
insilmaril@656
|
171 |
|
insilmaril@656
|
172 |
if (!result.Intersect && !result.WillIntersect) break;
|
insilmaril@656
|
173 |
|
insilmaril@656
|
174 |
// Check if the current interval distance is the minimum one. If so store
|
insilmaril@656
|
175 |
// the interval distance and the current distance.
|
insilmaril@656
|
176 |
// This will be used to calculate the minimum translation vector
|
insilmaril@656
|
177 |
|
insilmaril@656
|
178 |
if (d<0) d=-d;
|
insilmaril@656
|
179 |
if (d < minIntervalDistance) {
|
insilmaril@656
|
180 |
minIntervalDistance = d;
|
insilmaril@656
|
181 |
translationAxis = axis;
|
insilmaril@656
|
182 |
|
insilmaril@656
|
183 |
//QPointF t = polygonA.Center - polygonB.Center;
|
insilmaril@656
|
184 |
QPointF t = polygonA.at(0) - polygonB.at(0);
|
insilmaril@656
|
185 |
if (dotProduct(t,translationAxis) < 0)
|
insilmaril@656
|
186 |
translationAxis = -translationAxis;
|
insilmaril@656
|
187 |
}
|
insilmaril@656
|
188 |
}
|
insilmaril@656
|
189 |
|
insilmaril@656
|
190 |
// The minimum translation vector
|
insilmaril@656
|
191 |
// can be used to push the polygons appart.
|
insilmaril@656
|
192 |
|
insilmaril@656
|
193 |
if (result.WillIntersect)
|
insilmaril@656
|
194 |
result.MinimumTranslationVector =
|
insilmaril@656
|
195 |
translationAxis * minIntervalDistance;
|
insilmaril@656
|
196 |
|
insilmaril@656
|
197 |
return result;
|
insilmaril@656
|
198 |
}
|
insilmaril@656
|
199 |
|
insilmaril@656
|
200 |
/* The function can be used this way:
|
insilmaril@656
|
201 |
QPointF polygonATranslation = new QPointF();
|
insilmaril@656
|
202 |
*/
|
insilmaril@656
|
203 |
|
insilmaril@656
|
204 |
|
insilmaril@656
|
205 |
/*
|
insilmaril@656
|
206 |
PolygonCollisionResult r = PolygonCollision(polygonA, polygonB, velocity);
|
insilmaril@656
|
207 |
|
insilmaril@656
|
208 |
if (r.WillIntersect)
|
insilmaril@656
|
209 |
// Move the polygon by its velocity, then move
|
insilmaril@656
|
210 |
// the polygons appart using the Minimum Translation Vector
|
insilmaril@656
|
211 |
polygonATranslation = velocity + r.MinimumTranslationVector;
|
insilmaril@656
|
212 |
else
|
insilmaril@656
|
213 |
// Just move the polygon by its velocity
|
insilmaril@656
|
214 |
polygonATranslation = velocity;
|
insilmaril@656
|
215 |
|
insilmaril@656
|
216 |
polygonA.Offset(polygonATranslation);
|
insilmaril@656
|
217 |
|
insilmaril@656
|
218 |
*/
|
insilmaril@656
|
219 |
|
insilmaril@656
|
220 |
|