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#include "mapobj.h"
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#include "misc.h"
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/////////////////////////////////////////////////////////////////
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// MapObj
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/////////////////////////////////////////////////////////////////
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MapObj::MapObj ()
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{
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//qWarning ( "Const MapObj (): Please set canvas somehow!!!");
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canvas=NULL;
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init ();
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}
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MapObj::MapObj (Q3Canvas* c)
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{
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// cout << "Const MapObj\n";
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canvas=c;
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init ();
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}
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MapObj::MapObj (MapObj* mo)
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{
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// cout << "CopyConst MapObj\n";
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copy (mo);
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}
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MapObj::~MapObj ()
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{
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// cout << "Destr MapObj\n";
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}
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void MapObj::init ()
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{
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absPos=QPoint(0,0);
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visible=true;
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}
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void MapObj::copy(MapObj* other)
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{
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// canvas=other->canvas; // already set in constr. of child, use that one...
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absPos=other->absPos;
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bbox.setX (other->bbox.x() );
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bbox.setY (other->bbox.y() );
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bbox.setSize (QSize(other->bbox.width(), other->bbox.height() ) );
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}
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Q3Canvas* MapObj::getCanvas()
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{
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return canvas;
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}
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int MapObj::x()
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{
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return absPos.x();
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}
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int MapObj::y()
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{
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return absPos.y();
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}
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int MapObj::width()
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{
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return bbox.width();
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}
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int MapObj::height()
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{
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return bbox.height();
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}
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QPoint MapObj::getAbsPos()
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{
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return absPos;
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}
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QString MapObj::getPos()
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{
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return qpointToString(absPos);
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}
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void MapObj::move (double x, double y)
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{
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int xi=static_cast <int> (x);
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int yi=static_cast <int> (y);
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absPos.setX( xi);
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absPos.setY( yi);
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bbox.moveTopLeft(QPoint(xi,yi));
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clickBox.moveTopLeft(QPoint(xi,yi));
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}
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void MapObj::moveBy (double x, double y)
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{
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int ix=(int)x;
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int iy=(int)y;
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MapObj::move (x+absPos.x(),y+absPos.y() );
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bbox.moveBy (ix,iy);
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clickBox.moveBy (ix,iy);
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}
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bool MapObj::inBox(const QPoint &p)
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{
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if (p.x() >= clickBox.left() && p.x() <= clickBox.right()
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&& p.y() <= clickBox.bottom() && p.y() >= clickBox.top() )
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return true;
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return false;
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}
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QRect MapObj::getBBox()
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{
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return bbox;
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}
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QRect MapObj::addBBox(QRect r1, QRect r2)
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{
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// Find smallest QRect containing given rectangles
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QRect n;
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// Set left border
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if (r1.left() <= r2.left() )
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n.setLeft(r1.left() );
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else
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n.setLeft(r2.left() );
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// Set top border
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if (r1.top() <= r2.top() )
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n.setTop(r1.top() );
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else
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n.setTop(r2.top() );
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// Set right border
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if (r1.right() <= r2.right() )
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n.setRight(r2.right() );
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else
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n.setRight(r1.right() );
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// Set bottom
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if (r1.bottom() <= r2.bottom() )
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n.setBottom(r2.bottom() );
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else
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n.setBottom(r1.bottom() );
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return n;
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}
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QSize MapObj::getSize()
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{
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return bbox.size();
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}
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bool MapObj::isVisibleObj()
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{
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return visible;
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}
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void MapObj::setVisibility(bool v)
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{
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visible=v;
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}
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