vymview.cpp
author insilmaril
Thu May 07 08:48:53 2009 +0000 (2009-05-07)
changeset 766 7a71a914afdb
parent 761 0301e6109702
child 767 6d2b32f305f9
permissions -rw-r--r--
Started to reanimate flags
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#include "vymview.h"
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#include <iostream>
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using namespace std;
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#include "linkablemapobj.h"
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#include "mainwindow.h"
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#include "mapeditor.h"
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extern Main *mainWindow;
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VymView::VymView(VymModel *m)
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{
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	model=m;
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	// Create TreeView
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	treeview=new QTreeView;
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	treeview->setModel ((QAbstractItemModel*)model);
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	//treeview->setMinimumWidth (50);
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	treeview->setColumnWidth (0,350);
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	selModel=treeview->selectionModel();
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	model->setSelectionModel (selModel);
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	connect (
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		selModel, SIGNAL (selectionChanged(const QItemSelection &, const QItemSelection &)), 
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		this,SLOT (changeSelection(const QItemSelection &,const QItemSelection &)));
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	// Create good old MapEditor
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	mapEditor=model->getMapEditor();
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	if (!mapEditor) mapEditor=new MapEditor (model);
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	connect (
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		selModel, SIGNAL (selectionChanged(const QItemSelection &, const QItemSelection &)), 
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		mapEditor,SLOT (updateSelection(const QItemSelection &,const QItemSelection &)));
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		/*
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	connect (
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		selModel, SIGNAL (currentChanged(const QModelIndex &, const QModelIndex &)), 
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		me,SLOT (updateCurrent(const QModelIndex &,const QModelIndex &)));
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		*/
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		/*
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*/
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	connect (
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		model, SIGNAL (dataChanged(const QModelIndex &, const QModelIndex &)), 
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		mapEditor,SLOT (updateData(const QModelIndex &) ) );
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	// VymModel may want to update selection or other data, e.g. during animation
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	connect (
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		model, SIGNAL (selectionChanged(const QItemSelection &, const QItemSelection &)), 
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		mapEditor,SLOT (updateSelection(const QItemSelection &,const QItemSelection &)));
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		/*
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	connect (
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		model, SIGNAL (newChildObject(QModelIndex) ),
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		this,SLOT (updateChilds (QModelIndex) ) );
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*/
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	connect (
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		model, SIGNAL (noteHasChanged(QModelIndex) ),
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		mainWindow, SLOT (updateNoteEditor (QModelIndex) ) );
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	connect (
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		model, SIGNAL (expandAll() ),
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		this, SLOT (expandAll () ) );
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	connect (
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		model, SIGNAL (showSelection() ),
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		this, SLOT (showSelection() ) );
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	//mapEditor->viewport()->setFocus();	//FIXmapEditor-3 needed?
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	mapEditor->setAntiAlias (mainWindow->isAliased());
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	mapEditor->setSmoothPixmap(mainWindow->hasSmoothPixmapTransform());
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	addWidget (treeview);
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	addWidget (mapEditor);
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	// Set geometry
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	QList <int> widths;
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	widths<<120;
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	widths<<600;
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	setSizes(widths);
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}
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QItemSelectionModel* VymView::selectionModel() 
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{
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	if (treeview) 
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		return selModel;
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	else 
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		std::cout <<"VymView::selectionModel: hey, no treeview so far???\n";
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	return NULL;
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}
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void VymView::updateChilds (QModelIndex ix)		//FIXME-4 not needed?
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{
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	cout << "VV::updateChilds \n";
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	//treeview->setExpanded (ix,true);	// This is expensive...
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}
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void VymView::changeSelection (const QItemSelection &newsel, const QItemSelection &oldsel)
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{
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	/*
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	cout <<"VymView::changeSelection (";
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	if (!newsel.indexes().isEmpty() )
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		cout << model->getItem(newsel.indexes().first() )->getHeading().toStdString();
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	cout << " <- ";
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	if (!oldsel.indexes().isEmpty() )
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		cout << model->getItem(oldsel.indexes().first() )->getHeading().toStdString();
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	cout << ")\n";
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	*/
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	// Notify mainwindow to update satellites like NoteEditor, if needed (model==currenModel...)
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	mainWindow->changeSelection (model,newsel,oldsel);	// FIXME-3 maybe connect VymModel <-> MainWindow directly?
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}
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void VymView::expandAll()
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{
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	treeview->expandAll();
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}
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void VymView::showSelection()
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{
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	treeview->scrollTo(
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		model->getSelectedIndex(), 
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		//QAbstractItemView::PositionAtCenter   
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		QAbstractItemView::EnsureVisible
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	);
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	LinkableMapObj* lmo=model->getSelectedLMO();
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	if (lmo)
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		mapEditor->ensureVisible(lmo->getBBox() );
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}
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