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#include "imageobj.h"
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//Added by qt3to4:
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#include <QPixmap>
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/////////////////////////////////////////////////////////////////
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// ImageObj
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/////////////////////////////////////////////////////////////////
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ImageObj::ImageObj( Q3Canvas *canvas )
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: Q3CanvasRectangle( canvas )
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{
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// cout << "Const ImageObj (canvas)\n";
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setZ(Z_ICON);
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type=undef;
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}
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ImageObj::~ImageObj()
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{
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// cout << "Destr ImageObj\n";
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}
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void ImageObj::copy(ImageObj* other)
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{
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setSize (other->width(), other->height() );
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setVisibility (other->isVisible() );
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type=other->type;
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// if (type==qimage)
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image=other->image;
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// if (type==qpixmap)
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pixmap=other->pixmap;
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}
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void ImageObj::setVisibility (bool v)
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{
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if (v)
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show();
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else
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hide();
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}
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void ImageObj::save(const QString &fn, const char *format)
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{
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switch (type)
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{
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case undef: qWarning("Warning: ImageObj::save() type=undef");break;
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case qimage: image.save (fn,format,-1);break;
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case qpixmap: pixmap.save (fn,format,-1);break;
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}
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}
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bool ImageObj::load (const QString &fn)
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{
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if (!image.load( fn) )
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//cout << "Fatal Error in ImageObj::load ("<<fn<<")\n";
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return false;
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setSize( image.width(), image.height() );
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type=qimage;
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#if !defined(Q_WS_QWS)
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pixmap.convertFromImage(image, Qt::OrderedAlphaDither);
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#endif
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return true;
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}
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bool ImageObj::load (QPixmap pm)
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{
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#if !defined(Q_WS_QWS)
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//pixmap.convertFromImage(image, OrderedAlphaDither);
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type=qpixmap;
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pixmap=pm;
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setSize( pm.width(), pm.height() );
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#else
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type=qimage;
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image=pm;
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setSize( image.width(), image.height() );
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#endif
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return true;
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}
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void ImageObj::setImage(QImage img)
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{
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type=qimage;
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image=img;
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pixmap.convertFromImage(image, Qt::OrderedAlphaDither);
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}
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QPixmap ImageObj::getPixmap()
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{
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return pixmap;
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}
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void ImageObj::drawShape( QPainter &p )
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{
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// On Qt/Embedded, we can paint a QImage as fast as a QPixmap,
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// but on other platforms, we need to use a QPixmap.
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#if defined(Q_WS_QWS)
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p.drawImage( int(x()), int(y()), image, 0, 0, -1, -1, Qt::OrderedAlphaDither );
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#else
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p.drawPixmap( int(x()), int(y()), pixmap );
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#endif
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}
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