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#ifndef BRANCHOBJ_H
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#define BRANCHOBJ_H
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#include <Q3PtrList>
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#include "floatimageobj.h"
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#include "linkablemapobj.h"
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#include "ornamentedobj.h"
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#include "xlinkobj.h"
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class BranchObjPtrList : public Q3PtrList<BranchObj>
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{
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virtual int compareItems (Q3PtrCollection::Item i, Q3PtrCollection::Item j);
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};
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enum BranchModification {NewBranch, MovedBranch};
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enum HideTmpMode {HideNone, HideExport};
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/////////////////////////////////////////////////////////////////////////////
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class BranchObj:public OrnamentedObj {
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public:
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BranchObj ();
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BranchObj (Q3Canvas*);
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BranchObj (Q3Canvas*, LinkableMapObj* parent);
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~BranchObj ();
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bool operator< ( const BranchObj & );
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bool operator== ( const BranchObj & );
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virtual void init ();
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virtual void copy (BranchObj*);
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void clear();
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virtual int getNum(); // return number of this in parent
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virtual int getNum(BranchObj*); // return number of this in parent
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virtual int getFloatImageNum(FloatImageObj*);
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virtual int countBranches();
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virtual int countFloatImages();
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virtual int countXLinks();
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virtual void setParObjTmp (LinkableMapObj*,QPoint,int);// Only for moving Obj around
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virtual void unsetParObjTmp(); // reuse original ParObj
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virtual void unScroll();
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virtual void toggleScroll(); // scroll or unscroll
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virtual bool isScrolled(); // returns scroll state
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virtual bool hasScrolledParent(BranchObj*); // true, if any of the parents is scrolled
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virtual void tmpUnscroll(); // unscroll scrolled parents temporary e.g. during "find" process
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virtual void resetTmpUnscroll(); // scroll all tmp scrolled parents again e.g. when unselecting
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virtual void setVisibility(bool,int); // set visibility
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virtual void setVisibility(bool); // set vis. for w
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virtual void setLinkColor(); // set the color of link
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virtual void setColorChilds(QColor); // set the color of heading
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BranchObj* first (); // set Iterator to first LMO
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BranchObj* next (); // find next LMO after given one
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BranchObj* getLastIterator(); // to interrupt and resume next iteration
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void setLastIterator (BranchObj*); // needed by next()
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virtual void positionContents();
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virtual void move (double x,double y);
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virtual void move (QPoint);
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virtual void moveBy (double x,double y);
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virtual void moveBy (QPoint);
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virtual void positionBBox();
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virtual void calcBBoxSize();
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virtual void setDockPos();
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virtual LinkableMapObj* findMapObj(QPoint,LinkableMapObj*); // find MapObj
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virtual void setHeading (QString);
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virtual void setHideTmp (HideTmpMode);
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virtual bool hasHiddenExportParent (BranchObj*);
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virtual QString saveToDir (const QString&,const QString&, const QPoint&);// Save data recursivly to tempdir
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virtual void addXLink (XLinkObj*);
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virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
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virtual void deleteXLink (XLinkObj*); // remove references and delete XLinkObj
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virtual void deleteXLinkAt (int); // remove references and delete XLinkObj
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virtual XLinkObj* XLinkAt (int); // return reference of XLinkObj
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virtual int countXLink ();
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virtual BranchObj* XLinkTargetAt (int);
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void setIncludeImagesVer(bool);
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bool getIncludeImagesVer();
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void setIncludeImagesHor(bool);
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bool getIncludeImagesHor();
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QString getIncludeImageAttr();
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virtual FloatImageObj* addFloatImage();
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virtual FloatImageObj* addFloatImage(FloatImageObj*);
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virtual void removeFloatImage(FloatImageObj*);
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virtual FloatImageObj* getFirstFloatImage();
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virtual FloatImageObj* getLastFloatImage();
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virtual FloatImageObj* getFloatImageNum(const uint &);
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protected:
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virtual void savePosInAngle(); // write pos in angle for resorting
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virtual void setDefAttr (BranchModification); // set default attributes (font, size, ...)
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public:
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virtual BranchObj* addBranch();
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virtual BranchObj* addBranch(BranchObj*); // makes deep copy of BranchObj
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virtual BranchObj* addBranchPtr(BranchObj*); // just adds pointer
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virtual BranchObj* insertBranch(int);
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virtual BranchObj* insertBranch(BranchObj*,int);
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virtual BranchObj* insertBranchPtr (BranchObj*,int);
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virtual void removeBranchHere(BranchObj*);
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virtual void removeChilds();
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virtual void removeBranch(BranchObj*);
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virtual void removeBranchPtr (BranchObj*);
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virtual void setLastSelectedBranch(BranchObj*);
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virtual BranchObj* getLastSelectedBranch();
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virtual BranchObj* getFirstBranch();
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virtual BranchObj* getLastBranch();
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virtual BranchObj* getBranchNum(const uint &);
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virtual bool canMoveBranchUp();
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virtual BranchObj* moveBranchUp(BranchObj*);
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virtual bool canMoveBranchDown();
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virtual BranchObj* moveBranchDown(BranchObj*);
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virtual BranchObj* moveBranchTo (BranchObj*, int);
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virtual void alignRelativeTo(const QPoint );
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virtual void reposition();
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virtual void unsetAllRepositionRequests();
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virtual QRect getTotalBBox(); // return BBox including childs
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virtual QRect getBBoxSizeWithChilds(); // return size of BBox including childs
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virtual void calcBBoxSizeWithChilds(); // calc size of BBox including childs recursivly
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virtual void select();
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virtual void unselect();
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virtual QString getSelectString();
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protected:
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static BranchObj* itLast; // iterator for first(), next()
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static BranchObj* itFirst; // first iterator for first(), next()
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BranchObjPtrList branch; // all child branches
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Q3PtrList<FloatImageObj> floatimage; // child images
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Q3PtrList<XLinkObj> xlink; // xlinks to other branches
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public:
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float angle; // used in mainbranch to reorder mainbranches
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protected:
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int lastSelectedBranch; // for going deeper into tree
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bool scrolled; // true if all childs are scrolled and thus invisible
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bool tmpUnscrolled; // can only be true (temporary) for a scrolled subtree
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bool includeImagesVer; // include floatimages in bbox vertically
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bool includeImagesHor; // include floatimages in bbox horizontally
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};
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#endif
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