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#include "selection.h"
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Selection::Selection()
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{
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}
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Selection::Selection(const Selection &other)
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Selection::~Selection()
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void Selection::init()
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selectList.setAutoDelete(true);
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void Selection::copy(const Selection &other)
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void Selection::clear()
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selectList.clear();
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bool Selection::select(LinkableMapObj *lmo)
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return false;
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void Selection::unselect(LinkableMapObj *lmo)
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bool Selection::isEmpty()
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return selectList.isEmpty();
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uint Selection::count()
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return selectList.count();
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