floatimageobj.h
author insilmaril
Tue May 26 11:24:51 2009 +0000 (2009-05-26)
changeset 774 2f002657dada
parent 683 7df0b7986274
child 776 25e634a7e1dc
permissions -rw-r--r--
added missing new files
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#ifndef FLOATIMAGEOBJ_H
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#define FLOATIMAGEOBJ_H
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#include "floatobj.h"
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//Added by qt3to4:
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#include <QPixmap>
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/*! \brief A pixmap which can be positioned freely as FlagObj  on the map.  */
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/////////////////////////////////////////////////////////////////////////////
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class FloatImageObj:public FloatObj {
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public:
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    FloatImageObj ();
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    FloatImageObj (QGraphicsScene*);
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    FloatImageObj (QGraphicsScene*, OrnamentedObj* parent);
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    ~FloatImageObj ();
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    virtual void init ();
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    virtual void copy (FloatImageObj*);
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	virtual void setZValue (const int&);
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	virtual int z();
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	virtual void load (const QPixmap &);
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	virtual bool load (const QString &);
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	virtual void save (const QString &, const QString&);
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	virtual void setOriginalFilename(const QString &);
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	virtual QString getOriginalFilename();
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    virtual void setVisibility(bool);	    // set vis. for w
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    virtual void move (double x,double y);
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    virtual void move (QPointF);
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	virtual void positionBBox();
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	virtual void calcBBoxSize();
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	virtual QRectF getTotalBBox();			// return BBox including children			
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	virtual QRectF getBBoxSizeWithChildren();	// return size of BBox including children  
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	virtual void calcBBoxSizeWithChildren();	// calc size of  BBox including children recursivly
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	virtual QString saveToDir(const QString &,const QString&);
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	virtual void resetSaveCounter();
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protected:
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	ImageObj *icon;
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	bool saveInMap;
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	static uint saveCounter;	// numerate the files during saveToDir
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	QString filetype;
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	QString filename;
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	QString originalFilename;
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};
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#endif