branchobj.h
author insilmaril
Tue Apr 08 08:28:37 2008 +0000 (2008-04-08)
changeset 682 16af22e2c155
parent 628 d7d0708b1c60
child 688 d0086df58648
permissions -rw-r--r--
1.11.7: Fixed hanging find function
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#ifndef BRANCHOBJ_H
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#define BRANCHOBJ_H
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#include "floatimageobj.h"
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#include "linkablemapobj.h"
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#include "ornamentedobj.h"
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#include "xlinkobj.h"
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bool isAbove(BranchObj*,BranchObj*);
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/*! \brief A branch visible in the map */
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/*! If HideExport is used, this branch and its childs will be hidden in export */
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enum HideTmpMode {HideNone, HideExport};
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/////////////////////////////////////////////////////////////////////////////
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class BranchObj:public OrnamentedObj {
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public:
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	/*! New branches will get use same color for heading as parent */
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	enum BranchModification {NewBranch, MovedBranch};
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    BranchObj ();
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    BranchObj (QGraphicsScene*);
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    BranchObj (QGraphicsScene*, LinkableMapObj* parent);
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    ~BranchObj ();
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	bool operator< ( const BranchObj & );
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	bool operator== ( const BranchObj & );
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    virtual void init ();
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    virtual void copy (BranchObj*);
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    void clear();
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	virtual int getNum();				// return number of this in parent
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	virtual int getNum(BranchObj*);		// return number of this in parent
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	virtual int getFloatImageNum(FloatImageObj*);		
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	virtual int countBranches();		
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	virtual int countFloatImages();		
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	virtual int countXLinks();		
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    virtual void setParObjTmp (LinkableMapObj*,QPointF,int);// Only for moving Obj around
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	virtual void unsetParObjTmp();			// reuse original ParObj
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	virtual void unScroll();				
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	virtual void toggleScroll();			// scroll or unscroll
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	virtual bool isScrolled();				// returns scroll state
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	virtual bool hasScrolledParent(BranchObj*);	// true, if any of the parents is scrolled
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	virtual void tmpUnscroll();				// unscroll scrolled parents temporary e.g. during "find" process
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	virtual void resetTmpUnscroll();		// scroll all tmp scrolled parents again e.g. when unselecting
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	virtual void setVisibility(bool,int);	// set visibility
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    virtual void setVisibility(bool);	    // set vis. for w
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	virtual void setLinkColor();			// set the color of link
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	virtual void setColorSubtree(QColor);	// set the color of heading
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	BranchObj* first ();				// set Iterator to first LMO
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	BranchObj* next ();					// find next LMO after given one
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	BranchObj* getLastIterator();		// to interrupt and resume next iteration
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	void setLastIterator (BranchObj*);	// needed by next() 
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	virtual void positionContents();
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    virtual void move (double x,double y);
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    virtual void move (QPointF);
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    virtual void moveBy (double x,double y);
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    virtual void moveBy (QPointF);
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    virtual void positionBBox();
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    virtual void calcBBoxSize();
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	virtual void setDockPos();
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    virtual LinkableMapObj* findMapObj(QPointF,LinkableMapObj*);	// find MapObj 
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    virtual LinkableMapObj* findID (QString sid);	// find Obj by ID string
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    virtual void setHeading (QString);
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	virtual void setHideTmp (HideTmpMode);
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	virtual bool hasHiddenExportParent ();
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	virtual QString saveToDir (const QString&,const QString&, const QPointF&);// Save data recursivly to tempdir
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	virtual void addXLink (XLinkObj*);
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	virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
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	virtual void deleteXLink (XLinkObj*);	// remove references and delete XLinkObj 
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	virtual void deleteXLinkAt (int);		// remove references and delete XLinkObj 
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	virtual XLinkObj* XLinkAt (int);		// return reference of XLinkObj 
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	virtual int countXLink ();
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	virtual BranchObj* XLinkTargetAt (int);
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	void setIncludeImagesVer(bool);
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	bool getIncludeImagesVer();
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	void setIncludeImagesHor(bool);
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	bool getIncludeImagesHor();
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	QString getIncludeImageAttr();
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	virtual FloatImageObj* addFloatImage();
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	virtual FloatImageObj* addFloatImage(FloatImageObj*);
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	virtual void removeFloatImage(FloatImageObj*);
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    virtual FloatImageObj* getFirstFloatImage();
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    virtual FloatImageObj* getLastFloatImage();
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	virtual FloatImageObj* getFloatImageNum(const uint &);
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protected:	
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	virtual void savePosInAngle();					// write pos in angle for resorting			
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	virtual void setDefAttr (BranchModification);	// set default attributes (font, size, ...)
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public:	
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    virtual BranchObj* addBranch();
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    virtual BranchObj* addBranch(BranchObj*);		// makes deep copy of BranchObj
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    virtual BranchObj* addBranchPtr(BranchObj*);	// just adds pointer
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    virtual BranchObj* insertBranch(int);
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    virtual BranchObj* insertBranch(BranchObj*,int);
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    virtual BranchObj* insertBranchPtr (BranchObj*,int);
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    virtual void removeBranchHere(BranchObj*);  
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    virtual void removeChilds();  
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    virtual void removeBranch(BranchObj*);  
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    virtual void removeBranchPtr (BranchObj*);  
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    virtual void setLastSelectedBranch(BranchObj*);
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    virtual BranchObj* getLastSelectedBranch();
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    virtual BranchObj* getFirstBranch();
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    virtual BranchObj* getLastBranch();
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	virtual BranchObj* getBranchNum(int);
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    virtual bool canMoveBranchUp();
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    virtual BranchObj* moveBranchUp(BranchObj*);
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    virtual bool canMoveBranchDown();
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    virtual BranchObj* moveBranchDown(BranchObj*);
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    virtual void sortChildren();
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    virtual BranchObj* linkTo (BranchObj*, int);
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    virtual void alignRelativeTo(const QPointF );
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	virtual void reposition();
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	virtual void unsetAllRepositionRequests();
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	virtual QPolygonF shape();				//!< Returns arbitrary bounding polygon
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	virtual QRectF getTotalBBox();			// return BBox including childs			
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	virtual QRectF getBBoxSizeWithChilds();	// return size of BBox including childs  
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	virtual void calcBBoxSizeWithChilds();	// calc size of  BBox including childs recursivly
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    virtual void select();
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    virtual void unselect();
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	virtual QString getSelectString();
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	virtual void animate();
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protected:
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	static BranchObj* itLast;		// iterator for first(), next()
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	static BranchObj* itFirst;		// first iterator for first(), next()
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    QList<BranchObj*> branch;		// all child branches
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	QList<FloatImageObj*> floatimage;// child images
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	QList<XLinkObj*> xlink;			// xlinks to other branches
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public:	
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	float angle;					// used in mainbranch to reorder mainbranches
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protected:	
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    int lastSelectedBranch;			// for going deeper into tree
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	bool scrolled;					// true if all childs are scrolled and thus invisible
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	bool tmpUnscrolled;				// can only be true (temporary) for a scrolled subtree
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	bool includeImagesVer;			// include floatimages in bbox vertically
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	bool includeImagesHor;			// include floatimages in bbox horizontally
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};
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#endif
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